Narata is a creative tool for screenwriters, novelists, short story writers, filmmakers, visual artists, stand-up comedians, actors, advertising executives, art directors, TV show runners, songwriters, poets, playwrights, game designers, roleplaying game masters, comics creators, or any other kind of storyteller.
200 fully illustrated cards display a variety of characters, situations, locations, etc. A few cards picked at random can suggest surprising story possibilities that may not otherwise occur to you. Narata can also be used to methodically brainstorm and develop complete three-act stories from scratch. You find suggestions for working with Narata in the 24 page booklet.
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Narata is a creative tool for screenwriters, novelists, short story writers, filmmakers, visual artists, stand-up comedians, actors, advertising executives, art directors, TV show runners, songwriters, poets, playwrights, game designers, roleplaying game masters, comics creators, or any other kind of storyteller.
200 fully illustrated cards display a variety of characters, situations, locations, etc. A few cards picked at random can suggest surprising story possibilities that may not otherwise occur to you. Narata can also be used to methodically brainstorm and develop complete three-act stories from scratch. You find suggestions for working with Narata in the 24 page booklet.
Narata is a creative tool for screenwriters, novelists, short story writers, filmmakers, visual artists, stand-up comedians, actors, advertising executives, art directors, TV show runners, songwriters, poets, playwrights, game designers, roleplaying game masters, comics creators, or any other kind of storyteller.
200 fully illustrated cards display a variety of characters, situations, locations, etc. A few cards picked at random can suggest surprising story possibilities that may not otherwise occur to you. Narata can also be used to methodically brainstorm and develop complete three-act stories from scratch. You find suggestions for working with Narata in the 24 page booklet.
As an example, say you shuffle the Narata deck and pick these cards: Small Town, Clown, Demon. You could have come up with the concept for that famous bestselling horror novel.
A card doesn’t have to be read literally. If for example you’re writing a crime story, the character card Artist could suggest a grifter who’s really good at what he does. The field of associations expands the meaning of each card even more.
The sturdy two-piece box - 3.9” x 5.9” x 1.8” (100 x 150 x 45 mm) - contains 200 cards in full colour. Each card is poker size - 2.5” x 3.5” (63.5 x 88.9 mm) - and printed on high quality card stock - 310 gsm Black Core. Linen texture prevents cards sticking together.
I am a game master, author, and collector of storytelling tools - Tarot cards, Rory's Story Cubes, writing prompt books, and the like - and of the tools I have used, these are my favorite. The 27-card log-line method has already spawned several quite original ideas for me - the kinds of things I wouldn't have come up with on my own - and in my book that makes these cards a success. Perhaps the best feature of the cards is that they contain multiple related prompts on the lower half - for instance, a "Zombie" card prompts you to alternatively read it as "automaton" or "vampire" - for greater variety in idea generation. This goes a long way towards solving one of the classic problems with story generation tools: that certain cards or dice don't "fit" certain storylines or genres, or clash badly with other cards already drawn. It also allows for one card to suggest multiple storylines by interacting with other cards in different ways - for instance, to suggest a vampire politician, a zombie gambler, or an automaton child. This alone marks a significant innovation in storytelling tools, and I'll be eager to buy each of the expansions when they come out.
- Rob Smiley
With 200 plus cards and an instruction booklet, the NARATA Storytelling Cards Core Deck lives up to its claim as a powerful brainstorming tool. All a creative mind has to do is take a card and allow ones mind to come up with various ideas for stories based on what is presented on the card. The only drawback, if this can be considered a drawback, is that on its official website, there really isn't many additional suggestions on how to use the cards as indicated in the accompanying booklet. This oversight though isn't enough for me to not give it five stars. I am in the process of looking at how as I shuffle the deck of cards what array of interesting stories I can create in the future.
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-Darrah Jones